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Golden Sun Movie; Want to help?
Topic Started: Aug 24 2016, 11:20 AM (888 Views)
DamonDore

Hello! Nice to meet everyone! I just joined this forum, coming from The Lost Waters Forum, and I am announcing that I plan on working on a live action Golden Sun Movie. But I can't do it alone. Some people and I came up with a process which we are following. Right now, we need to write a script, and if anyone would like to help, please reply! Maybe making a good movie about these games is something we can use to show Nintendo that Golden Sun is worth focusing on! Let's do this everyone!
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Violet Spinel
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Mars CEO

We're already aquainted, Mr. Dore, but I reccomend you introduce yourself at the city gates (up at the top there), huh.
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WitchRolina
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Missing the Unified Aesthetic

Hope you like DMCA Takedown notices and C&D's. Nintendo is notorious for being on the ball about copyright claims, which they kind of have to be because of they way copyright law works. While I do wish you luck, you may want to have a backup plan in case their lawyers pay you a visit.

Luckily, GS is a somewhat generic fantasy world. A few changes can be all it takes:
  • Don't use canon characters, just have it take place in the same/similar world.
  • Don't namedrop places from the games if you don't have to - original locations will go a long way for you.
  • Have a backup with the term Psionics instead of Psynergy. It's the same thing, but uses a more generic term.
  • Have a backup where you use the term elemental spirits instead of djinn, for the same reasons


A few and easy ways to protect yourself from copyright - and Golden Sun fans will still know what you mean and will appreciate the work.
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DamonDore

Well that's the thing, I've been warned about the copyright stuff, but I have an idea. Finish the script, make it AMAZING, and propose the idea to Camelot/Nintendo. I'm a good talker, and if I talk to Camelot first, I'd ask what they think Nintendo would say. I have it planned out, but first things first, We're gonna need a script written.
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Chapter Serf
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The Fulminous one has it right. US Copyright Laws are pretty strict and do allow for a huge amount of unholy hellfire to be rained down on your head if you do something like this.

You COULD get away with doing the entire thing amateur, for example, with your medium of distribution being YouTube and YouTube alone. No dealing with "indie film scene" or Hollywood (which has a number of other things you have to deal with). You COULD argue that such a venture is no different than the people who put up (and make money off of) things like Let's Plays and Speedruns, or people who make original content like the Halo thing, "Red vs. Blue".

DamonDore
Aug 24 2016, 09:22 PM
Well that's the thing, I've been warned about the copyright stuff, but I have an idea. Finish the script, make it AMAZING, and propose the idea to Camelot/Nintendo. I'm a good talker, and if I talk to Camelot first, I'd ask what they think Nintendo would say. I have it planned out, but first things first, We're gonna need a script written.
If that's the case, I'd recommend building a resume first. It doesn't matter how good of a talker you are, or how amazing your script is, if you have zero films as a screenwriter under your belt, you're not going to get anywhere pitching a script in this day and age. It's hard enough for an amateur director or screenwriter to get in to just Hollywood. Never mind pulling a massive third party corporation into the mix.

The easiest thing to do would be to make a few independent films and hope they can get into and do well at one of the numerous Film Festivals that happen these days. That can make you a name, and even get you into the box office. At that point, you could safely pitch your script to Nintendo and you might be able to go somewhere with it.

The film industry is pretty cutthroat, and there's a lot of wannabes and nobodies who are trying to stake their claim and make a name for themselves. Having a name means a lot, and it can go a very long way.

I'm not trying to crush your dreams by the way. None of us are. I'm just trying to show you what reality is.
Edited by Chapter Serf, Aug 24 2016, 09:52 PM.
Quote UPDATE: 8/6/2016
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DamonDore

Chapter Serf
Aug 24 2016, 09:37 PM
The Fulminous one has it right. US Copyright Laws are pretty strict and do allow for a huge amount of unholy hellfire to be rained down on your head if you do something like this.

You COULD get away with doing the entire thing amateur, for example, with your medium of distribution being YouTube and YouTube alone. No dealing with "indie film scene" or Hollywood (which has a number of other things you have to deal with). You COULD argue that such a venture is no different than the people who put up (and make money off of) things like Let's Plays and Speedruns, or people who make original content like the Halo thing, "Red vs. Blue".

DamonDore
Aug 24 2016, 09:22 PM
Well that's the thing, I've been warned about the copyright stuff, but I have an idea. Finish the script, make it AMAZING, and propose the idea to Camelot/Nintendo. I'm a good talker, and if I talk to Camelot first, I'd ask what they think Nintendo would say. I have it planned out, but first things first, We're gonna need a script written.
If that's the case, I'd recommend building a resume first. It doesn't matter how good of a talker you are, or how amazing your script is, if you have zero films as a screenwriter under your belt, you're not going to get anywhere pitching a script in this day and age. It's hard enough for an amateur director or screenwriter to get in to just Hollywood. Never mind pulling a massive third party corporation into the mix.

The easiest thing to do would be to make a few independent films and hope they can get into and do well at one of the numerous Film Festivals that happen these days. That can make you a name, and even get you into the box office. At that point, you could safely pitch your script to Nintendo and you might be able to go somewhere with it.

The film industry is pretty cutthroat, and there's a lot of wannabes and nobodies who are trying to stake their claim and make a name for themselves. Having a name means a lot, and it can go a very long way.

I'm not trying to crush your dreams by the way. None of us are. I'm just trying to show you what reality is.
I just want to try the plan I have set. If it doesn't work, then I'll take your advice to the extreme. Thank you for the advice as well. ::):
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Secundum
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The Aeons Torn

You're doomed. I'm not going to go into all the details, but this won't work. You'll either be stomped on by the lawyers, or your finished product won't go anywhere. Do you really think any film studio will pick up something from a cult game series?
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DamonDore

Secundum
Aug 25 2016, 12:43 AM
You're doomed. I'm not going to go into all the details, but this won't work. You'll either be stomped on by the lawyers, or your finished product won't go anywhere. Do you really think any film studio will pick up something from a cult game series?
I'd rather go down trying rather than not trying at all. ::D:
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Secundum
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The Aeons Torn

There's a difference between trying and failing, and trying with the knowledge that you're going to fail.
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WitchRolina
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Missing the Unified Aesthetic

Seccy, keep in mind he's not trying to make a feature length film - it's more like he's trying to do a fan film, similar to how Star Wards fan films are done. Think of this as something less like a film version of AM2R or Pokémon Uranium, and more like There Will Be Brawl.

Still, the warning about the lawyers stands, and having those backups I mentioned is going to be important. Don't be so naďve as to think you can just walk up to Nintendo and say "here's my fanfilm, you'll publish this like Capcom did with Megaman x Street Fighter, right?" because that's not going to happen. The best you can hope for is a disclaimer up front similar to what DBZ Abridged does to make it clear you aren't affiliated with Nintendo and don't represent them, and to have things you can switch in when the lawyers come knocking to cover your butt legally.

Now, if you are trying to make a feature length fan film and somehow release it with the blessing of Nintendo, I'm going to tell you here and now to stop. That's not how the world works. It sucks, but that's just how it is.
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Sagie
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crotchety

It's a good game, and I'm happy to support productive efforts by talented fans to reimagine the series (for instance, talk to Neshi here about Golden Sun Legends--it's fabulous!). But this endeavor is irrational, and not in the fantastical way that the underdog in movies wins against all odds.

I recommend strongly considering Rolina's suggestions in the other thread about spiritual successors if you're that passionate about the series, but recognize that you're an unknown with no credits looking at a game that didn't have a huge fanbase originally, and it's only shrunk since. CAMELOT isn't going to give you the time of day, much less Nintendo, anymore than they'd notice the comment section on a YT video.

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cipher
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Fancy Chicken

Hey there! Just out of curiosity, what kind of plot are you planning? Are you going to base the script on the original game, or maybe TBS + TLA, or maybe even just a small portion from one of the games? Or are you going to do a completely original script?
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Violet Spinel
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Um... about what the Seccy friend said with the indie films and all that, huh...

I agree that that might be the best way to go. You seem like a stubborn guy but consider the option, huh, because I have a thing for contemporary indie films (and horrible indie films too but nobody does that intentionally), so if you decide to take that route, I'm completely and fully on board, huh.
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Tichondrian
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Tide Warden

Allow me to have some thoughts:

First off, the format. If you want to make an adaptation of anything, tying yourself down to a format might not be the best idea. Let's look at some recent successes in television and common problems with some movies before we evaluate whether a movie is the best idea. Unless you have been living under a rock, you have heard of Game of Thrones. And I believe (or at least was convinced by Day9) that one of the factors was that it was a TV show and not a movie. The reason is pretty simple, the extra time, is used for characterisation and to make us care about the character cast. And a lot of plot points from the books are left intact for the series. One of the biggest gripes fans of Lord of Rings or Harry Potter have is that a lot is glossed over in the movies. And remember, you have one and a half hours to three hours runtime to tell your entire arc. You are bound to miss stuff. Consider how much better Harry Potter would be if it were say, a mini-series. And a mini-series per book.

Now don't get me wrong, movies are great. But with any movie you run into the issue of having a closed arc. You have to tell your entire story in the time allotted. One of the reason reboots of Spiderman (or batman) suck is because of the baggage of introduction. In Spiderman you have to tell the arc of awkward teen, getting bitten by special spider, learning his powers and then having his uncle get killed. Every reboot, why is this done. Cause it introduces the character at the start of their story. What this does though, is use up a significant chunk of your runtime. Remember, you still have to include your baddies character arc and the whole strife and such that comes with it. You pollute your time telling a story.

Now I am not trying to discourage, I merely want to open up the discussion of why a movie. Movies are great, I love them. But it's only one format of many to look at. And I would rather see a strong outline which can then be decently chunked up so to make it presentable. TV shows aren't perfect either necessarily. But it begs investigating.




Now Golden Sun isn't the easiest to turn to the silver screen. You are stuck with some already mentioned, Isaac is a silent protagonist. But so many other small tidbits that have to be worked around. For example, a lot of the dialogue is done during standstills. And then there is a lot of dialogue, intersperced with a lot of non-dialogues. You have several types of content to work through.


  • heavy dialogue
  • town sections
  • puzzles
  • dungeon sections
  • overworld/exploration sections


Of course there is a sense of sidequest and substories you may want to include or not include. And there is the consideration that some of this stuff adds necessary flavour to the world.

Oh and remember that if you wish to do a movie per lighthouse. Well the first movie will feature Isaac and Garet, with sidekick Ivan and Mia, the minor character. since that is how they are introduced. The last movie is going to be shortest and third the absolute longest as you watch these new characters faff around the eastern Sea for most of it.




I feel like a lot of rethinking has to be done in such a project. Especially to make it jive better with how lean back media works. Golden Sun very much kept you engaged and chunked up its content wisely into several kinds of bits. In order to give the player some reprieve after intense parts or mental preparation when something big was about to go down.

For example rescaling the dialogue to be appropriate at certain times. Adding different dialogues and giving the main character some words to say. There is also the possibility of making sure there is a wide cast and involving more people in the story at once. Showing both sides' journey at both times.




But rather than tell you what to do, I more want to wish you good luck and hope that I brought some pointers that could help you frame it better. As an idea, it could be interesting to just see a serialised Golden Sun anime adaptation. Where every season brought an arc. But that is just a random thought.
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Violet Spinel
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Mr. Showers, that was actually very nice to read, huh. I'm not the one making a Golden Sun film but the film industry fascinates me so it was nice to read some stuff on the art of adaptation, huh.
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