Nedben (Something) - Today at 3:03 PM
@Mr. Spinel (NOT Edgy) You have issues with lore-heavy stuff, right?
What about a setting that maintains that perfect lorelessness of new roleplay worlds
where the codex of possibility is never silenced
sorta like roblox rp with insufficient definitions where everything and a variant shows up if you wait long enough
This world is (or at least its overarching principles are if not necessarily its constituency) meant to be described so succinctly any roleplayer with spare time without research could toss in a conceptualization and show up briefly with an OC and provided they didn't break genre hard enough for players to care or cause power level disparity to ruin all plots, about anything went, including some things that were stupid at the time and in retrospect only look worse on the edgy marker.
I'm going to steal some principles from
Roblox (especially a rather silly thing that emerged from The Mythical Blades, some item descs, a number of popular places, several builds, Icarus Badlands, Strife, Black Magic, and just broken things), Umineko, Type Moon, Myst, H.P. Lovecraft, and regrettably, even Suggsverse.
In short, there is a very nonsensical web of cosmology (including several nodes that would comprise a traditional totality in other stories) that most people of relevance have figured out one or more ways to traverse by accident or most commonly on purpose. For our purposes, this traveling layer is a not-necessarily-named 3D-or-more space somewhere between sea and sky, a la the Sea of Fragments but not that cosmology, with simpler methods of travel, accessing it doesn't grant any special powers (depending on method, you may just teleport through it without interaction, fly around as a noninteraction, gain certain powers you don't have in-place, have sealed away or unsealed those, etc.), and all that. It's basically a big 3D space you can fly around in and reach different worlds or different cosmologies using access points that for Blocky Cluster natives are referred to as 'baseplates' or 'gameboard gates', which are usually but not necessarily some of the more narratively or metaphysically interesting points in that reality, from which you can switch from an abstracted existence-mirror in the travel space to the existence itself. Switching between these is something done by a weird conceptual exiting there's no real analogous explanation of somewhere between enlightenment, exiting or booting up a videogame, and having a trippy vision quest, or just activating an interplanar teleport spell.
Of course, there are a lot of worlds in that space. 'Original founding gods' and everythings and random cosmologies crop up as they will and connect themselves in infinity of space for lulz. Given sufficient travel, about every genre or other thing crops up, and it might even visit if you want to be silly. This means that many contradictory mythologies hang out with each other, more systems of magic or advancements in technology than you care to keep track of pop up with a user or a small group that hangs around for a bit before wandering away. There are even worlds without meaning or incomplete idea-fragments devoid of people or purpose that become battlegrounds or secret havens for those that find them, while others are massive things that could be story-filled universes in their own right. Generally, the idea of being interesting or being an annoyance comes into play: godlike beings thrash about fighting each other, while lesser edgelords clash and seek rulership of fortresses or little worlds, and everybody else wanders or builds or does as they please. And every world runs on its own rules, or has them imposed on it.