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| Psynergy and Sports; *sarcastically cue Camelot furiously considering whether or not to bring back Golden Sun for the next Mario Sports game* | |
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| Topic Started: Apr 9 2017, 03:27 AM (500 Views) | |
| Nedben | Apr 9 2017, 03:27 AM Post #1 |
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Orzic Nedbens
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So I was thinking. What kind of sports would adepts actually play? What strange variants of Earthly things could end up happening? I'm currently thinking: 1. Willstone: some form of fusion of psychic soccer and Pong where two adepts or two teams of adepts fire psynergy, raw telekinetic force of will, and attacks at a psynergy-receptive ball in an attempt to knock it into the goal on the opposing side while a neutral party, passive terrain features, or members from both teams standing back to be uninterrupted make the environment go crazy, sorta like that one Avatar game with some Soccer Spirits thrown in but as a Golden Sun version, maybe with or without actively attacking the other team members in an arena combat as an extra variant rule and having the damage counters reset with every goal by having a sanctum and giant psynergy crystal next to the arena to treat everyone's wounds from all that psynergy flying about. The ball will be be a chunk of psionically sensitive (possibly wet, energized, and air-emitting, to prevent too much direct touching except by telekinesis?) floating rock known as a Willstone, from which the sport is named. Some of them are stylized to look like unpopular figures between matches by caricature artist stone-weaver Venus adepts for bonus funzies. 2. Clanspirit: An ancient art of sporting somewhere between a pep rally and an art sports team, consisting of contests in nonfiction historical loremastery, narrative writings, many assorted other art forms, combat championships, and a number of other forms of games and entertainment compiled into a series of challenges that could fairly compare to the Olympics with a cultural heritage element. Yeah this kinda means the clans and to a different extent the Alliances could have and probably would have competed in some form of Art Olympics that matches the clan/alliance competitions. 3. 'Jenei Golf': Like golfing, but with a large amount of gratuitous high-power enchanted equipment that makes one wonder if they're actually planning to play golf or just beat Cthulhu to death with canned psynergy and then start the Alchemy Wars anew. (See initial link up top.) Frankly this could apply to any sport, but golf seems funniest (and also because the Mushroom Kingdom started it first). 4. Round the World in I Don't Know How Long: A famous set of races and whirlwind tours around key historical locations on Weyard (or what's left of them), such as tracing the path of the Heroes of Vale from as close to Mt. Aleph as safe to across vastly terraformed terrain Weyardwide as closely possible despite the fact many of the paths they used no longer existing, being in vastly different places, or rather comically being replaced by entirely different paths one can take to go faster at the cost of closeness or go more harshly for bonus accuracy checkpoints as determined by psynergy-based tracking mechanisms. The most popular races are through locations that are more or less the same for actual travel purposes before and after the Golden Sun event such as certain stretches of sea and islands not aggressively rocked up, or taking airships to race between checkpoint cities that remained in roughly the same place. 5. Griefing Races: A 'sport' that consists entirely of trying to create the most destruction possible on a very large expanse as quickly as possible, such as blasting straight through mountains for construction purposes or creating as large a destructive reaction as usable through alchemy, inspired during the late alchemy wars where things were simply completely out of hand and everyone was killing each other in ridiculous ways that began to blur into the freakishly impossible and/or warcrime-ly horrific. 6. Miscommunicate: An advanced lying contest where through omission, engineering hostility, confusion of objectives, and other shenanigans, each one party in a 3-party situation tries to intercept a message or multiple messages meant for another group or both other groups and confuse it as much as possible, preferably causing them to end up getting the exact opposite response, while trying to send their message to one or both of the other groups (prevent their message(s) from getting through and send in yours). This is considered a very easily mastered sport among adepts, and is quite common in low-importance spy training, often coupled with tricking hilariously underequipped parties into blundering into situations so bad they get captured easily. To actually test what messages are believed in, there is a test and possibly a number of previous sub-tests to benchmark and gauge the belief shift process where the beliefs are straight-out asked for by an adjudicating 4th party or a flat-out answer box for each team to with honesty declare true/false/misguided/close on it. It's themed off the natural competence of Weyardians as a whole at getting messages hilariously wrong and not communicating vital information and getting stuck believing the wrong thing, to the point the unsealing of alchemy was thwarted or nearly thwarted countless times due to serious communication problems and legendarily passive nations accidentally ally or cede to warmongers because of mail mixups and unclear writing. What sets this apart is the vast amount of cryptography and security psynergy specially created to ensure success in this endeavor. Countless spells of obfuscation and allegedly private long-distance communication and the hacking into thereof, mind control both overt and subtle, and many, many ways to exploit the natural Weyardian dogged (mistaken) belief. Any other ideas? |
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| Delfes | May 6 2017, 04:40 PM Post #2 |
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Regular Adept #18
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I'd expect they'd have stuff similar to magic sport tournaments. Things like parcour where all psynergy is allowed, precision speed shooting(you know that thing where you have a gun and shoot flying frisbees, that but with psynergy), maybe a few combat related sports where lethal level psynergy is plain not allowed(you can create small tremors, but you're not throwing supernovas or summoning the god of death). Really it's not that hard to think up basic things where rather than skill, you'd be more effective with creative use of psynergy. Like high jump, but Venus adepts could use spire under themselves to propel themselves, same with a Mars blast spell under your feet or a full power hover at the start to blast yourself upwards. Obviously, in that specific case, rules would only allow the initial use of psynergy, since using it in midair could allow someone to possibly fly up hundreds of meters and that would be a pain for judging height precisely. |
![]() ![]() Rule of existence: Whenever luck is involved, somehow, somewhere, someone will get trolled by it. | |
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| Shadowfyst997 | May 7 2017, 05:34 AM Post #3 |
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The Dark Wolf General
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I like the concept of Jenai Golf. Just, extreme, over the top Golf, wirh explosions, earthquakes and devastating Lightning storms. Somehow that just seems like a very relaxing game to play. |
<-- Courtesy of Safe Haven and Saucy Goblin respectively! :3 <3
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| Kirigishi | Jul 28 2017, 02:40 PM Post #4 |
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I feel like Sand Racing would be pretty amusing to watch. "See that lump of sand plowing forward towards the finish line, Matthew? That's your uncle Felix. He's definitely going to win this one!" |
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| Shadowfyst997 | Jul 28 2017, 10:50 PM Post #5 |
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The Dark Wolf General
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"Hey wait, that's not Felix that was some guy from next town over, named Jacob! Huh. It's hard to tell those lumps of sand apart" |
<-- Courtesy of Safe Haven and Saucy Goblin respectively! :3 <3
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| Delfes | Jul 29 2017, 12:45 AM Post #6 |
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Regular Adept #18
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"Oh, oooh no. Mmmmh... We might need some healers here. You know, there's a reason why tackles are not allowed in this, now we have to fix a person with two heads and... well, two everything really." |
![]() ![]() Rule of existence: Whenever luck is involved, somehow, somewhere, someone will get trolled by it. | |
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| Nedben | Jul 29 2017, 01:23 AM Post #7 |
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Orzic Nedbens
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That reminds me, can't adepts fuse with each other and unfuse when blown up? We saw Saturos and Menardi do it with no catalyst beyond the lighthouse as an energy supply and the Wise One induced it, and when Saturos and Menardi were starting to do it I think one of the adepts at least had a good idea of what was happening to the point they realized 'they're fusing' rather than 'they're about to explode!'. Or something. Obviously, the solution is to turn them into a dragon and then blow them up! |
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| NOX | Aug 4 2017, 06:39 PM Post #8 |
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Okay, so here we are... I am bringing you the post of this thread that is not that funny. I was thinking of horse races when I read about "sand racing". And, so this is the catch : Any sport purposely based on a target psynergy can bring out unfortunate implications. I mean that it restrains the activity to only a fraction of people. (First, adepts, then adepts that can use the target psynergy.) So, in my opinion, a sane "psynergy sport" should be a anything goes activity, where using psynergy is useful but not required to succeed. That is, even a non adept that train stands a chance. However, precise psynergy based sports fit the mindset of those discrimination friendly Jeinei... Then they could have established such kind of traditional sports. I'm even thinking about the jeinei eventually creating Olympic games where each clan presents a competition of a few sports based on their exclusive elemental psynergies... In short, I think that old traditional sports could be based on precise psynergies while TBS/TLA and even DD would promote sports where "anything goes", yet still regulated. With this mindset, Weyard golf could be this : Non adepts playing regular golf alongside : -fire adepts burning grass -wind adepts "whirlwinding" the best they can the ball -earth adepts trying to control the ball with tremors -water adepts freezing the lakes so the ball doesn't sink in them But, the best would be curling, with psynergy allowed... |
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| Delfes | Aug 5 2017, 01:29 AM Post #9 |
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I think curling would probably be one of the most awkward ones to watch, since an adept using Move on the stone would have 100% control over it and always hit other stones perfectly and stop in the perfect spot. Assuming they have enough power to actually make the entire distance, of course. Otherwise they'd still have to rely on basic means like anyone else. I agree "anything goes" sports would be much less restrictive and more interesting. Which is why I mentioned speed shooting and high jump. It doesn't matter whether you're shooting a bow, annihilating them with explosion, striking with lightning or dropping a massive stone spire on the thing, as long as the flying disk is shot down, it counts. Though something like high jump would put non-adepts at a massive disadvantage unless you allow spring boards or something...
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![]() ![]() Rule of existence: Whenever luck is involved, somehow, somewhere, someone will get trolled by it. | |
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<-- Courtesy of Safe Haven and Saucy Goblin respectively! :3 <3


It doesn't matter whether you're shooting a bow, annihilating them with explosion, striking with lightning or dropping a massive stone spire on the thing, as long as the flying disk is shot down, it counts. Though something like high jump would put non-adepts at a massive disadvantage unless you allow spring boards or something...

2:18 PM Jul 11

