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Best Psynergy
Topic Started: Oct 24 2016, 03:38 AM (945 Views)
Violet Spinel
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Mars CEO

Not counting stats, classes, Djinn, Elemental Power, or Summons, what do you guys think is the best Psynergy overall?

In my opinion, it's Odyssey. That sheer power with the additional attack bonus that Felix and Isaac alreadh boast, it can really pack a punch, huh!
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Shadowfyst997
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The Dark Wolf General

Grand Gaia, Spark Plasma, Pyroclasm, and Freeze Prism are the highest damage dealing moves the monoelemental class's get.

As for utility spells, Cloak and Catch are probably my two favorites.
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Misery
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Hmm... not sure what you mean by not counting those things since none of them are psynergy, and you also can't get around that some of them are kind of always there.

For overall best it's a tossup between Pure Wish and Revive; the former being enough to basically make your party invincible and costs very little for what it does, the latter is irreplacable if you get hit with instadeath or some of the late game nasties, and also heals 100% HP.

For damage, it's the Necromage psynergy Call Dullahan which does 3x the user's relative attack as Jupiter elemental damage. And many enemies are weak to Jupiter, such as... Dullahan, lol.

For damage on multiple targets, Shuriken is a beast with attack x 0.8 as Jupiter damage per target for a total of up to 2.4x across 3 targets. And it only costs 8pp.
Edited by Misery, Oct 24 2016, 12:46 PM.
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WitchRolina
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Missing the Unified Aesthetic

Objectively speaking, there are three spells that are in contention here.

The first is the most obvious - Call Dullahan. It's Jupiter Megiddo on command. There's a couple of things holding it back, though - first is the limited nature of its class - a max attack of 130%. This actually holds it back quite a bit. The second is more egregious - the class it's in is an item class, which plays havoc with djinn layouts. As such, access to this spell often comes at the expense of at least one other party member.

Second is Quick Strike. At a 1.8x multiplier, this is a strong second for most powerful spell in the game (equaling the Geode djinn in power), and is available not only to a much more accessible class, but also is available in TBS as well. It's in a class that has a much better physical attack multiplier, but also benefits from having superb defenses and health available, as well as all major support spells when not needing to go on offense. Plus, like all others on this list, it's Jupiter element - the element that strikes the most weaknesses in the game.

However, for my money, it goes to Shuriken. Why? Because the other two are single target spells - and will thus be outshone by unleashes every time. Shuriken, however, is a little different. It has a 0.8x multiplier, striking for less than a full attack, sure... but it has several things that other spells don't. First, it's an area spell that scales with the caster. While other spells are static in their power, every time you level up Shuriken gets stronger. Second, in TBS and TLA, it doesn't have diminishing damage. That means it hits equally hard on both sides of the central target, rather than having the reduced damage all other spells get. Third, it's power is boosted tremendously by the class it's in - the Ninja line, with the best attack multiplier in the game. This one spell is capable of out damaging every other area spell in the entire game thanks to all of this, and it strikes the most common weakness to boot.

@Misery: Regular attacks do 1.0x damage, actually.
Edited by WitchRolina, Oct 25 2016, 12:36 PM.
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Misery
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WitchRolina
Oct 24 2016, 12:37 PM
@Misery: Regular attacks do 1.0x damage, actually.
Right, that was silly of me. Fixed with edit.

By the way, Quick Strike does 1.8x, not 2.4
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Violet Spinel
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Mars CEO

I gotta say, while I always felt Shuriken was good (As I believe Ninja is the best class line), I never really thought of it as being that great, but now that I think of it it really is just that good, huh. I don't think there are any other spread moves that have attack multipliers, are there, huh?
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alice
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Supreme

Ragnarok > Odyssey

I like being an old fart
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WitchRolina
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Missing the Unified Aesthetic

Misery
Oct 24 2016, 12:50 PM
WitchRolina
Oct 24 2016, 12:37 PM
@Misery: Regular attacks do 1.0x damage, actually.
Right, that was silly of me. Fixed with edit.

By the way, Quick Strike does 1.8x, not 2.4
WitchRolina double checks, throws her hands up in frustration

I say it's 1.8, people correct me to 2.4. I say it's 2.4, it turns out to have actually been 1.8. I swear, sometimes I wish I could be as sure of these things as I was a few years ago. Thanks for the correction, I'll go fix it now.
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Violet Spinel
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Mars CEO

2.4?! Seriously? That's fantastically strong, screw Odyssey!

But what's with the confusion anyhow?
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WitchRolina
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Missing the Unified Aesthetic

I think Dark Dawn caused a lot of it. Every single one of its new unleashes are multipliers rather than added damage. It might have caused some people to think annihilation was the 1.8x multiplier (it's 1.5x), and thus the confusion was born.

Odyssey is actually kind of weak, by the way. There's a reason I have it being learned a whole class tier sooner in my system. By the time you get it, it's starting to be outclassed already by the access you have to multiplier attacks.
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Delfes
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Regular Adept #18

I'm a bit weird on this, I actually think the better psynergy are the lower tier ones. They have better damage/PP ratios than the higher tier spells and at higher levels psynergy is generally less useful. Sure, Doom dragon will laugh at a fume, but why wouldn't you be using megiddo, legend or djinn+summon combos at that point? On the other end, chestbeaters will laugh when you hit them with your short sword, but fume will be extremely painful to them for a very low cost.

Although in pure utility, I think buffs and area heals are the best. Why waste PP on an area attack psynergy when you can just take the hit, heal it back for lower PP cost and kill them on the second turn before they hit you again?
Edited by Delfes, Oct 25 2016, 02:26 PM.
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WitchRolina
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Missing the Unified Aesthetic

Aye - you make far better use of Tier 1 unleashes while they're available, since they're far more consistent damage than unleashes at that point in time.

I'd list Heals over Buffs, personally. Reason is simple - Break. There's a reason I'm changing how that works, too.
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cipher
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Fancy Chicken

Break is one of those Psynergy that would be super useful had the battle system been designed a bit differently. As it was, you ended up never using it (but always having it used on you). In a weird way, something like High Impact was actually "buffed" from its original intention because you could cast it, get your empowered attacks in, and then the boss would eat one of their actions in order to cast Break (so it's kinda like a free Ground/Petra built in).
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